The first update is here, fixing some “obvious” problems with interface controls, but also balancing out some settings and adding a few small features. My plan is to push new updates on Thursday, that leaves me with a Friday to fix any small bugs I might have caused and making sure there is no broken-game in the weekend!
Some changes require you to start a new game for them to take effect, since they are part of the world-generation process. Update the game through the Itch.io app, or download the game from your Itch.io dashboard!
List of changes:
Fixes
- fix: binoculars/sniper gun was not working with gamepad
- fix: mouse in interface/navigation screens
- fix: possible crash in map-view
- fix: backing out of “continue/newgame” screen triggering options screen
- fix: possible crash caused by “unknown” controllers
- fix: cooking rawmeat doesn’t decrease rawmeat in inventory
- fix: crates don’t cause explosions anymore
- fix: crates now actually break up in wood debris effect
- fix: load-game now restores your XP and skilllevel
- fix: random-avatars have name “Ash” in dialog
New stuff:
- add: add XP/Skills/Level to savegame info
- add: show current XP/maxXP on skill-screen (and maybe on mission/pause screen)
Balancing:
- balance: let torches last longer in-doors
- balance: items that have a max-pickup count, won’t spawn much when you are on the max
- balance: energy/stamina has slower decrease
- balance: dog-cage easier to hit (newgame)
- balance: skills are slightly harder to unlock (newgame)
Recent updates
Appstore “Game of the Day”
December 21, 2017