Ashworld v0.2.0

Ashworld v0.2.0

I try to limit the amount of updates that break the saved-games, but sadly this is one of those where there’s no way around it! ┬áThere have been some major bugs in the story-line missions not spawning correctly, and the fix for that required such a re-write that old saved-games (from previous versions) can’t be used anymore.

One of the downsides to an early-access build. However, this does come with a SHITload of fixes, improvements, and changes based on all your feedback, so let’s check the full list:

Fixes:

  • CRITICAL FIX: skelly-nest would not always spawn next story-mission (at compound) (requires newgame)
  • fix: packed for 64-bit linux (instead of 32-bit)
  • fix: don’t add radiation to compound buildings (newgame)
  • fix: buildings are “reset” after completing a quest/task (fixes problem of Butch/shop not talking to you after killing sandworms)
  • fix: dog mission now ends with a dialog hinting you to go back to the compound for more (requires newgame)
  • fix: sandworm area is now free from rager/skelly-spawns
  • fix: fuel only decreases if actually pressing up/down
  • fix: your home is now a more safe zone (less spawns)
  • fix: NPC’s now give more useful text, more frequent, so less “chitchat”
  • fix: game instructions now switch to gamepad by default as startup if one is found (pressing any key will switch to keyboard)
  • fix: less screenshake if it’s just enemy shooting
  • fix: player moves slower when picking up crates, etc
  • fix: sandworm-dust now lighter when underground, easier to trace and see what’s happening
  • fix: loadgame() could cause duplicate entities
  • fix: Butch not turning into a proper shop keeper
  • fix: no more ragers in buildings with skelly-nests
  • fix: burned skelliess/ragers in buildings won’t harm player anymore (only other enemies)
  • fix: driving over corpses spawns XP points
  • fix: burning skellies didn’t trigger the completion of a skelly-nest
  • fix: you need to smash with a burning torch to light enemies on fire instead of walking against them
  • fix: made un-craftable items more obviously unavailable
  • fix: dog-mission now spawns closer to your location
  • fix: captain could appear double in compound after kill-worm quest
  • fix: don’t spawn avatars in hostage building

New Additions:

  • add flag to “Home” building after entering it
  • add: garage’s now stock fuel (once you saved Gaz’)
  • added: instructions on how to put stuff down when picked up

Balancing thingies:

  • balance: changed speeds and turning-speed on cars for less frustration while driving (keep those roads safe!)
  • balance: rager-attacks are now more focused to locations like campfire, hanging-skulls on poles, water-tanks, etc
  • balance: tweaked XP required to earn new skill-points
  • balance: small increase in drop rate on ammo

Recent updates

Ashworld v1.5.0 December 14, 2017
Ashworld released! December 11, 2017
Ashworld v0.2.1 July 20, 2017
Ashworld v0.1.1 July 13, 2017
Ashworld July 11, 2017