A much overdue “rare crash” update. The update list is fairly small as I’m focussing my work on getting the game running smooth and perfect on both iOS and Android devices. The iOS version will be released in early December, and the Android follows after that in early January!
Fixes:
- fix: some buildings didn’t have hostage-locations (messing up the “rescue captain” mission)
- fix: make first car last much longer (at least until player gets somewhere)
- fix: rare crash in first mission after a continue-game
- fix: possible crash in garage near compound
Addition and changes:
- add: debug console commands for controller testing
- change: removed “auto-mount” on weapon pickups when using fists (shooting rockets by accident ain’t no fun!)
Mobile version:
- mobile: turn “arrow-down” in dialogs into a “tap”
- mobile: moved completion signs to top of screen, no more overlapping with text
- mobile: shortened “inventory” instructions to fit on screen
- mobile: fixed spacing in setting menu
- mobile: separated touch-controls for platforming, overworld, and driving
- mobile: inventory/skill buttons – touch area isn’t big enough
- mobile: fix carsound starting when just entering vehicle
- mobile: redesigned dialog screen so option-selection is logical
- mobile: tweaked darkness/light for mobile gaming (often outside)
- mobile: “buy” item in shop will also trigger a jump
Recent updates



Ashworld now available on Android!
January 11, 2018

Ashworld v1.5.1 – Rare quests and the sniper
December 28, 2017

Ashworld makes the cut: Toucharcade’s Best iPhone Games 2017 list
December 23, 2017

Appstore “Game of the Day”
December 21, 2017