Soooooo much feedback since the last beta, mostly through the Discord. That also means a lot of fixes and changes happening, so I’m pushing another update this week. It fixes a few big issues with game balance and game crashes, but also comes with a bunch of tweaks and improvements to the interface and communicating what’s happening towards the player. So update your version ASAP (PC+iOS):
New things:
- add: new entity – ancient mechanical wheel
- add: king-defeated victory interlude
- add: “level up” animation+sound
- add: interface sounds for feedback on actions
Fixes and tweaks:
- fix: if more than one inventory item available, selection stays on item for quick re-use
- fix: make it clear that quest-difficulty is not the game-difficulty
- fix: codex turned “unlocked X entities” into “photographed X entities”
- fix: king-brag screen won’t show buttons underneath
- fix: better centering of King battles
- fix: Mermaid spawned out of nothing (no water) – (caused by having scent potion active)
- fix: Mermaid had overkill on spawns (caused by scent potion)
- fix: bug in “blind” mode and not having any options or actions
- fix: added appearance text to Muddy, Splash, and Snake statue
- fix: disabled pause button on mobile when in interface area
- fix: give more space to interface area’s (options, back buttons further from the device edges, etc)
- fix: big entities in Codex got squashed
- fix: Mermaid threw a “JavaLang string”
- fix: limit spawns on Heart-containers
- fix: slime-monster causing bunch of messages
- fix: limit usage of duplicate-items if one is already active
- fix: added extra check on weapons running out of their turn-usage
- fix: typo’s and word-wrapping on some of the text
- fix: backpacks weren’t removed on usage
- fix: blindness often locked up the game
- fix: various ways of dying now named correctly and correct interface handling
- fix: Carni-plant would eat it’s own food (After being killed)
- fix: balanced item-placement a bit (lowered it)
- fix: balanced Dwarf Axe (slightly less powerful)
- fix: pause menu bigger/easier to navigate
- fix: pause button on mobile:moved to bottom-corner and easier to hit
- fix: options menu bigger/easier to navigate
- fix: when Enemy “flees” turn “Escape” action into “walk”
- fix: possible crash on opening codex or inventory screen
- fix: make settings/options menu not transparent (especially on touch)
- fix: in dark room with candle, using camera now shows correct action name
- fix: balancing monsters (attack chance, accuracy, strengths, etc).
- fix: small arrows remain visible on some interface screens (keyboard)