version 0.5.0 – more fixes than a fixer

version 0.5.0 – more fixes than a fixer

Soooooo much feedback since the last beta, mostly through the Discord. That also means a lot of fixes and changes happening, so I’m pushing another update this week. It fixes a few big issues with game balance and game crashes, but also comes with a bunch of tweaks and improvements to the interface and communicating what’s happening towards the player. So update your version ASAP (PC+iOS):

New things:

  • add: new entity – ancient mechanical wheel
  • add: king-defeated victory interlude
  • add: “level up” animation+sound
  • add: interface sounds for feedback on actions

Fixes and tweaks:

  • fix: if more than one inventory item available, selection stays on item for quick re-use
  • fix: make it clear that quest-difficulty is not the game-difficulty
  • fix: codex turned “unlocked X entities” into “photographed X entities”
  • fix: king-brag screen won’t show buttons underneath
  • fix: better centering of King battles
  • fix: Mermaid spawned out of nothing (no water) – (caused by having scent potion active)
  • fix: Mermaid had overkill on spawns (caused by scent potion)
  • fix: bug in “blind” mode and not having any options or actions
  • fix: added appearance text to Muddy, Splash, and Snake statue
  • fix: disabled pause button on mobile when in interface area
  • fix: give more space to interface area’s (options, back buttons further from the device edges, etc)
  • fix: big entities in Codex got squashed
  • fix: Mermaid threw a “JavaLang string”
  • fix: limit spawns on Heart-containers
  • fix: slime-monster causing bunch of messages
  • fix: limit usage of duplicate-items if one is already active
  • fix: added extra check on weapons running out of their turn-usage
  • fix: typo’s and word-wrapping on some of the text
  • fix: backpacks weren’t removed on usage
  • fix: blindness often locked up the game
  • fix: various ways of dying now named correctly and correct interface handling
  • fix: Carni-plant would eat it’s own food (After being killed)
  • fix: balanced item-placement a bit (lowered it)
  • fix: balanced Dwarf Axe (slightly less powerful)
  • fix: pause menu bigger/easier to navigate
  • fix: pause button on mobile:moved to bottom-corner and easier to hit
  • fix: options menu bigger/easier to navigate
  • fix: when Enemy “flees” turn “Escape” action into “walk”
  • fix: possible crash on opening codex or inventory screen
  • fix: make settings/options menu not transparent (especially on touch)
  • fix: in dark room with candle, using camera now shows correct action name
  • fix: balancing monsters (attack chance, accuracy, strengths, etc).
  • fix: small arrows remain visible on some interface screens (keyboard)



Come live chat with the developer and other gamers, get exclusive information on new games, features, discounts and BETA access, join the Discord: