As the title says, this update is mostly about MORE MONSTERS! Some of those monsters show up in known area’s, but this update also comes with a new area: The cold! Which is covered in snow, comes with some very dangerous creatures, and requires a bit more care when entering.. so be warned!
As always, updates available on Google Play, App store or download it right here:
Now for the full changes list:
- add: Vibranium shield
- add: Spike shield (hurts monsters if they attack)
- add: Baseball bat (weapon)
- add: Torch (weapon)
- add: Snow coat (acts a bit as shield, works great against cold)
- add: Yeti monster (snow type)
- add: Hell wolf (snow type)
- add: Scarabs (labyrinth type)
- add: Goaty (labyrinth type)
- add: Boggy (Swamp type)
- add: increased rate of Boss-lair door spawns
- add: more force on the spawning of the boss-lair (the further you get into the game)
- add: an instruction sign to the Trader – monk
- add: banishing 25+ monsters will increase end-boss triggering
Fixes:
- fix: “endless” stealing from merchant bug
- fix: (max) damage done by cane
- fix: weapon-switching bugs when in “muscle spasm”
- fix: medusa crown fully gone, had no use at all (no other “medusa” creatures)
- fix: Trader-monk wasn’t photographable for codex
- fix: Read/Talk messages now have correct title above it
- fix: stop special rooms or merchants from spawning in King area’s
- fix: treasure room could spawn another door instead of items
- fix: gave “the sands” (earth element area) a correct name when entering it
- fix: few weird crashes