Become a Patron! and get access to the full game + play the weekly updates.
A week later than I planned, but here is v0.0.6. Last week the game build was just way to instable with a lot of tiny little bugs that I figured it was better to skip a week of updates and make sure this weeks version was much more stable.
This also means that there is a bunch of changes since v0.0.5, and because we’re still in early stage of game development, most of those changes impact the gameplay! So there’s a new weapon-system that I’m trying out, I modified how some of the current items work in the game, I added a few new items, AND I added a few new level-layout features (elevators, crumbling platforms). So there’s a lot there.. have a little play at it !
Grab the update from the Patreon download link.
Full changes list:
- added turret enemies, and controllable turrets
- added platforms that drop when running over them
- added Predator helmet (invisibility)
- added 2nd boss fight
- added elevator type platforms
- added enemies won’t target you when you’re invisible
- changed: helmets are no longer auto-picked up.
- change speed of lasers firing
- changed ammo-increase on ammo-pickups
- changed weapon system (again!) – base weapon has unlimited ammo.. picked up weapons have low amount of ammo.
- change: melee-attacks from behind are now instant-kills
- change: made lasers destroyable and respond to explosions
- change: barrels explode faster if hit by big projectiles
- fix case where the overworld would not have all towers placed
- fix laser beam wasn’t correctly positioned