Been a few weeks since the last ‘weekly’ update, but there have been some major code changes that required a bit more testing before pushing it out. There is still a rare bug where the game locks-up during level generation.. so there’s that, but it’s pretty rare in the current build, rare enough to push it!
The upside of a delayed update is that there are also twice as many new features! so yay! Check out the full list here, or just grab your copy from Patreon
New stuff:
- added: jetpack for flying
- added: “hiding” mode, auto-activates after X seconds of inactivity.. makes you “invisible” for enemies until you start moving again
- added: jetpack enemies
- added: tank-suit enemy
- added: HELL world (5)
- added: Egypt inner-building graphics
- added: Hell inner-building graphics
- added: player landing, now makes noise, attracting enemy attention
- added: soldiers now show when they lose their alertness (?)
- added: cartboard-box animation to “hide” mode
- added: “huh” sound when enemy loses player
Fixed:
- fixed: re-did top-world render engine. Now allows for higher places (and jetpack flying)
- fixed: buildings – don’t crumble after new top-world engine
- fixed: end-chopper not placed at right spot
- fixed: rebalanced over-world area (less clutter)
- fixed: position player correctly on a pipe before lowering him (plumber world)
- fixed: drop-platforms now use the look of the world
- fixed: enemy choppers exploded way too easy
- fixed: player won’t turn into hide mode when in a popup store, or boss-fight, or entering a door