Are you READY!? For the biggest update in this little game’s brief history so far? The last few weeks I’ve been adding a bunch of new stuff to the game-play and these are all finally bringing the game towards a level of playability that I’m really happy with. So no more talk, try out the game RIGHT NOW over at the Patreon site and enjoy the new stuff :)
Full list of thingies:
- added: dropped crates can now harm enemies
- added: head rotation to hero + enemies
- added: dropped crates now alert enemies
- added: shooting in 360 degrees (auto-target nearest danger)
- added: medikit drops in buildings
- added: rain to the city world
- added: shove-sound and drop-sound to crates
- added: “true hero” bar, fills up doing kills or stealth-kills.. empties when being shot
- added: new end-boss
fixes + changes:
- fixed: rotations are not taking into account slowmotion
- fixed: activate barrels don’t block bullets
- fixed: coin blocks have wrong graphics
- fixed: player melee weapon renders incorrectly
- fixed: tweaked the vertical shooting some more
- fixed: hiding shield when in a cartboardbox
- fixed: made hiding not possible if enemies are to nearby
- fixed: landmines don’t make any sound/blink when activated
- fixed: turret bugging out on spawns
- fixed: enemy jetpacks can’t keep flying higher and higher to avoid player
- fixed: added sounds to enemy turret, and better visuals when killing “owner”
- fixed: improved the parallax background
- fixed: enemies are less likely to destroy crates
- fixed: end-of-level chopper at right spot (again)
- fixed: player won’t go into hide mode if no danger around
- fixed: a bunch of weapon-switch bugs
- fixed: jetpack collision bug, causing you to be pushed into walls
- fixed: jetpack + boss messes up the level
- fixed: statusbar slightly higher on screen
- fixed: improved a few overworld-level design blocks
- fixed: metal crates now “ricochet” bullets
- fixed: disabled “flamers” in first worlds (balancing)
- fixed: bug with tall background scenery causing level generator delays
- fixed: improved auto-target system
- fixed: turret didn’t spawn bullets (neither with player inside)
- fixed: large drops on top of enemies, knocks them out harder/completely
- fixed: melee stabs more likely to kill enemy if enemy not alerted
- fixed: each end-boss now only shows up once per game
- fixed: spider-bots jumping into gaps underneath the screen will now die