Gunslugs3:v0.0.9 – Action Hero, Sneaking, and tactics!

Gunslugs3:v0.0.9 – Action Hero, Sneaking, and tactics!

Are you READY!?  For the biggest update in this little game’s brief history so far?  The last few weeks I’ve been adding a bunch of new stuff to the game-play and these are all finally bringing the game towards a level of playability that I’m really happy with. So no more talk, try out the game RIGHT NOW over at the Patreon site and enjoy the new stuff :)

Full list of thingies:

  • added: dropped crates can now harm enemies
  • added: head rotation to hero + enemies
  • added: dropped crates now alert enemies
  • added: shooting in 360 degrees (auto-target nearest danger)
  • added: medikit drops in buildings
  • added: rain to the city world
  • added: shove-sound and drop-sound to crates
  • added: “true hero” bar, fills up doing kills or stealth-kills.. empties when being shot
  • added: new end-boss

fixes + changes:

  • fixed: rotations are not taking into account slowmotion
  • fixed: activate barrels don’t block bullets
  • fixed: coin blocks have wrong graphics
  • fixed: player melee weapon renders incorrectly
  • fixed: tweaked the vertical shooting some more
  • fixed: hiding shield when in a cartboardbox
  • fixed: made hiding not possible if enemies are to nearby
  • fixed: landmines don’t make any sound/blink when activated
  • fixed: turret bugging out on spawns
  • fixed: enemy jetpacks can’t keep flying higher and higher to avoid player
  • fixed: added sounds to enemy turret, and better visuals when killing “owner”
  • fixed: improved the parallax background
  • fixed: enemies are less likely to destroy crates
  • fixed: end-of-level chopper at right spot (again)
  • fixed: player won’t go into hide mode if no danger around
  • fixed: a bunch of weapon-switch bugs
  • fixed: jetpack collision bug, causing you to be pushed into walls
  • fixed: jetpack + boss messes up the level
  • fixed: statusbar slightly higher on screen
  • fixed: improved a few overworld-level design blocks
  • fixed: metal crates now “ricochet” bullets
  • fixed: disabled “flamers” in first worlds (balancing)
  • fixed: bug with tall background scenery causing level generator delays
  • fixed: improved auto-target system
  • fixed: turret didn’t spawn bullets (neither with player inside)
  • fixed: large drops on top of enemies, knocks them out harder/completely
  • fixed: melee stabs more likely to kill enemy if enemy not alerted
  • fixed: each end-boss now only shows up once per game
  • fixed: spider-bots jumping into gaps underneath the screen will now die

 


Come live chat with the developer and other gamers, get exclusive information on new games, features, discounts and BETA access, join the Discord: https://discord.gg/orangepixel