This update is mostly build around a whole new Mission system, and that means there’s been a lot of changes under the hood of the game to make it all work and flow.
Besides the whole new mission-select screen, and missions to complete, there have been a huge amount of tiny changes to improve the gameplay and balance, and I’ve been hunting a bunch of hard-to-find bugs which needed fixing. There are still some of those harder bugs in there, but no game-breaking ones, which is good!
Save games aren’t working yet, mostly because there’s still a bunch of things that might change and that would absolutely break every save-game file anyway. But the ground-work for all those things are being done under the hood.
As always just grab your copy from Patreon and dive into it!
Full changes list:
Added
- added: Mission-select screen (WIP)
- added: A lot of code to sort missions,character-select, and start of save/load game functionality
Everything else:
- fixed: only 1 sand-worm in The Sands
- fixed: more tweaks to struggle/take-down animation
- fixed: mouse control in settings
- fixed: completing “kill enemies” keeps counting even after done
- fixed: losing robo-helmet, still shows it in inventory (should never show up in inventory?)
- fixed: make chopper spawn AFTER building collapses, not during
- fixed: shoot player higher up with parachute after tower-take down
- fixed: (mostly) player still opens doors/goes into hiding while doing a take-down
- fixed: too many times landmines/explosions didn’t kill enemies
- fixed: takedown action distance required is too big (was based on weapon-reach)
- fixed: don’t show onscreen prompts during “Failed”
- fixed: add XP to sabotage/hacking/hostages
- fixed: make XP+level be linked to the character not the player
- fixed: enemies in take-down drop their shields for you to pick up
- fixed: show completed missions on mission-select
- fixed: check for mission specific requirements in world-generation (hostages, sabotage, etc)
- fixed: crates now spawn too many items to frequent
- fixed: player-dialog at top half of screen is too high
- fixed: chopper after building-takedown is still positioned way to low
- fixed: add names to mission-select squad
- fixed: island 2 objectives show completion of the island1 objectives (strike-through, while mission says 0/4)
- fixed: island 2 objectives fall on the left-side and out of the screen
- fixed: soldiers are rendered behind consoles/hack/hide objects
- fixed: player now has parachute when entering buildings
- fixed: struggling enemies now drop coins randomly
- fixed: enemies always move to the right of a noise/rock/ball (why!?)
- fixed: coins still get launched inside a wall
- fixed: (I think) enemies don’t target player anymore. They just shoot straight
- fixed: coins are kept across characters / missions