Rogue Tactics: v0.8.0 – Manual aiming and BETA feedback

Rogue Tactics: v0.8.0 – Manual aiming and BETA feedback

Waiting for a new gameplay video to complete it’s rendering and upload to youtube, so while doing that.. let’s release v0.8.0!  This is the first new version after the public beta I did a few weeks ago, and it contains a bunch of improvements based on some of the feedback.

The biggest one is the manual-aiming, which is now possible when playing with keyboard+mouse or with gamepad. It’s purely optional, so you can ignore it if you prefer the auto-aim, but especially on gamepad it’s very flexible to just use that right-stick to really target an enemy now and then. And as long as you don’t touch that stick, the game will default to auto-aim!

This build does also come with some new cool things, we now have guard-towers,  enemy trucks, sticky-bombs, landmines, crouching, and a few new missions/objectives in the rotation. So well worth checking out!

The big things left are : getting those boss-battles back in the game, adding one more world, and focus my fine-tuning efforts on the Arctic and Egypt worlds, which still have some things going on that need fixing.

Let’s see if I can get all that done in the next 1-3 weeks and then have a release build available… wow!

Anyway, grab the Patreon build if you are a Patron by following this link, or Wishlist the game and come hang out in for the chance of winning a free copy on release by playing the duck-hunt game in the discord!

Full change list, both versions combined:

  • added: player now has some light around him when indoors.. giving player more sight in darker corners
  • added: updated to new libgdx (hopefully fixing some startup issues)
  • added: extra checks around controller-testing at start
  • added: icon to game-window
  • added: hotplug detect for new controllers
  • added: improved mouse navigation in menus
  • added: manual aiming (keyboard+mouse)
  • added: manual aiming (gamepad)
  • added: Sticky-bombs, great for creating new paths through walls!
  • added: 3 different sticky-bomb packs (most likely to spawn in bomb shop)
  • added: Landmines are now inventory items (not placed automatically in the level anymore)
  • added: overhaul on interface menus, mouse navigation, gamepad navigation and looks
  • added: Stealth mission – complete a tower without alarms
  • added: sticky-bombs should trigger enemies
  • added: improved overworld generation of 2nd area in same world
  • added: Crouching (press down while moving – not on touchscreen)
  • added: Advanced game settings – [X] Randomworlds – if disabled will generate same game layout on all new games
  • added: Advanced game settings – [X]Permadeath (on) – option to keep last save game after you die
  • added: Watch-towers + objective
  • added: if all objectives done, let general say “to the chopper”

Fixes and changes:

  • fixed: using mouse to set keyboard settings required double clicks
  • fixed: setting numpad keys for input
  • fixed: inventory titlebar showing wrong item name on 2nd tab
  • fixed: respawning in dungeon (timemachine) places you behind the timemachine
  • fixed: made locked doors more visible (operated with console-key)
  • fixed: placement of mission items in buildings now correctly split between amount of towers in a world
  • fixed: swapping weapon when no ammo, makes double-weapon swap sound
  • fixed: first weapon-swap on startup goes wrong (melee/shoot toggle)
  • fixed: objectives don’t fit in dialog
  • fixed: alert-sound now triggers less (less annoying, also fixes bug with sometimes breaking sound effects)
  • fixed: rain-sound loop doesn’t loop properly
  • fixed: sticky-bombs disappear when they hit something
  • fixed: enemies do weird vertical jumps on ledges
  • fixed: added more lights to hospital
  • fixed: after being alerted, soldiers sometimes stop and stare for infinity
  • fixed: take-down struggle now always happens, but soldier can still escape at end of that struggle (instead of when you grab them)
  • fixed: world-intro background doesn’t include “front” sprites.. so watchtower men look silly
  • fixed: overworld generator checks better on watch-towers and crane-crates
  • fixed: Soldier take-down now correctly checks if player has extra strength from helmet or suit or skills
  • fixed: avatar dialog can show up too high on screen
  • fixed: bunch of small inventory management bugs
  • fixed: player sometimes keeps floating on the parachute (after exploding building)


Come live chat with the developer and other gamers, get exclusive information on new games, features, discounts and BETA access, join the Discord: