Snake Core Update 1.6.0: Fixing some bad Math

Snake Core Update 1.6.0: Fixing some bad Math

Sometimes my math skills are just extremely lacking, and for some of you who completed all the Objectives, you might have noticed it didn’t say 100% done … oops!  Fixed in this update, and also fixed a few minor things that got mentioned a few times in the discord.

Aliens spawning near the transporter – should – now avoid spawning at an occupied location. This messed up the combo-scores a bit, as you would kill two aliens at once, and that would reset the combo counter. I also made the transporter a bit smarter when it backs it self into a corner or blockage by aliens and soldiers. It should be able to get it self out of that corner eventually.

Also RE-fixed the scientists dropping from a tentacle, they were still not positioned correctly on a “grid” tile, and that should be fixed now!

Full changes list:

  • fixed: objective-total percentage was incorrect
  • fixed: aliens spawning at same spot during transport (breaking combo’s)
  • fixed: transporter stopped moving when it gets blocked
  • fixed: scientist dropping from tentacles being “off-grid”
  • fixed: visual bonus calculations aren’t correct (actual calculations are)

Come live chat with the developer and other gamers, get exclusive information on new games, features, discounts and BETA access, join the Discord: