Improving the first 15 minutes

Improving the first 15 minutes

I’m slowly winding down my productivity a bit, as we are ending the year.. I thought. But looking at this weeks changes list, I guess I did a bunch of things all over the game. Most of my focus has been (again) on perfecting the save-game code, it FEELS pretty stable right now, as I removed a bunch of bugs that caused messed-up graphics when loading the game, and I also concluded that certain things weren’t saved at all!   But I’m now more comfortable with the code, and hope we’re close to having actual correctly working save-games!   – This does mean that your save-game will be gone as you update to this version, but that’s probably a good thing because it was pretty broken/messed up!

All my other attention went into the “first 15 minutes” of the gameplay. I improved a bunch of hints, instructions, and general usability of things, all with the goal to stream line the experience for new players. This is usually something I leave til the end of development, and often when I push a game to early-access.. but since we’re skipping that phase with this game, it’s about time to tackle these things, especially since I got feedback from both Kickstarter backers playing the game, and also some publisher peeps. – Keep it coming! because I can only play this game as an experienced player myself :)

Check out the full list below for the many improvements all over, and of course check this weeks Devlog, talking about all the new lovely planet graphics:



Full changes list:

  • added: Disabled captain-chair (Sleep) until it’s needed for the first time
  • added: Inventory instructions for CPU
  • added: starting game with mouse button
  • added: show “collect resources or broken items to feed to the EDP” to inventory if no items found
  • added: triggered information now properly stored in savegame (not re-triggering after every load)
  • added: option to grab campfire (if not burned out) to regain wood sticks
  • added: info that graphite is used to replenish nanobots
  • added: recycling deployable devices back into nanobots
  • added: host of new creature head-types
  • added: mission to fix subspace sensors (prepare ship)
  • changed: ship-exit door won’t appear until CPU is fixed
  • changed: disabled/removed the “only show new missions” option
  • changed: improvements to gameplay flow in early stages (guiding player)
  • changed: devices “uses” resource again (besides nano-bots)
  • changed: added “depth” property to creatures, allowing them to spawn only at certain depths+temperaturs
  • fixed: printer now shows “place” instead of “use” when holding something
  • fixed: improved placing of ship-debris (not inside solids anymore)
  • fixed: Back in options menus not working with mouse-click
  • fixed: some mouse irregularities
  • fixed: improved mouse-handling (tested only on Windows)
  • fixed: Printer shows “repairing” on broken items (cpu, fidgets, etc)
  • fixed: planet-resource pockets won’t highlight when inside the ship
  • fixed: ship-computer analyzing is always triggered on new games
  • fixed: save_game – entities linking to Player as child-entities
  • fixed: save_game – global entity counter not correctly restored
  • fixed: save_game – not correctly restoring deleted states on entities
  • fixed: added device “name” to “It needs..” messages
  • fixed: broken-cpu won’t trigger analyzing (computer takes care of that)

Come live chat with the developer and other gamers, get exclusive information on new games, features, discounts and BETA access, join the Discord: