This is, easily, the most stable version of the game so far. And the changes list shows why – it’s a list with few tiny new things, but mostly a bunch of fixes! I just ended a play session in the game, and even though the game is very stable, there are still a bunch of things I want to improve and every gameplay session goes hand in hand with a bunch of changes on my to-do list.
One thing that has been bugging me was the little hovering bot that flies along side the player. This is PedeyB – or PDB the Personal Disaster Bot.. and I never really liked him! OR at least not how he looked. I wanted him to look cute, but there’s not a lot of room for cuteness in a 10×10 sprite… until this week I found a way to improve him.
Adding those little feet that wiggle about a bit, makes him so much more likeable, and that tiny visual change also comes with some newly written dialog. He’s really a bit of a character now.. and has this weird romantic thing for the ship’s replicator. Strange!
Few more weeks of fixing and tweaking, and we’ll call this puppy done!
I also added a few more eyecatchers, make sure to check the video below for the first batch that was added last week:
Full changes list:
- added: more eyecatcher objects
- added: language select
- added: blueprint for echonium-transmitter now unlocked at better time in game
- added: planet-core heath mapping
- added: gave PedeyB more character/cuter look
- added: Random-Events handling code
- added: Event – suit-malfunction
- added: Event – toxic rain
- added: Event – damage to devices
- added: PedeyB log – last messages in Visor
- added: woofer-sound now also scares creatures
- added: Event – Ship attacked by Ooze (re-repair!)
- added: Event – broken backpack
- added: suit-malfunction messages to visor
- added: “share your postcard” message box to snapshot mode
- added: EDP show how many devices we already have
- fixed: rendering bug on “destroyable blocks”
- fixed: PedeyB avatar during hologram
- fixed: permadeath setting information
- fixed: spacing between empty and use on residex screen
- fixed: mouse controls in input-screen
- fixed: arrow-keys now show up as dpad icons during instructions
- fixed: fishing-rod now a Tool instead of object
- fixed: speed of planet-rotation in galaxy-views
- fixed: galaxy-view background art/clearness
- fixed: don’t pop-up dialog when player on instable/moving floors
- fixed: fish on dry-land turn into “dead fish” food
- fixed: dead-player won’t create triggers for surrounding creatures
- fixed: trimmed windowed-resolution options (removed weird ones)
- fixed: remember navigation in menu-screens (settings)
- fixed: repair at echo-pillars now always triggers (was timer-delayed)
- fixed: general interface interaction cleanup
- fixed: disabled placing device at same spot as other device
- fixed: blocking player from packing-up device when holding something else
- fixed: powerrelay switch with connector not capable of grabbing connector and connecting it
- fixed: faster banter/talkback events in dialogs
- fixed: inventory handling for “groups” of items
- fixed: toxic-rain shouldn’t hurt player indoors
- fixed: snow starts falling during intro
- fixed: egg-wasps fly upwards immediately
- fixed: arachnoid can now be “scared” back to it’s nest
- fixed: added correct black edges to intro animation
- fixed: backdrop for on-screen instructions
- fixed: fish not spawning
- fixed: can’t use torch to light campfire
- fixed: “discovered by” on visor rendering width
- fixed: extra spacing for visor text
- fixed: bug with deuterium-slurpers
- fixed: dialog-caching events (when old dialog is still shown)