Developer update of the week – Gauntlet of Power

Developer update of the week – Gauntlet of Power

More game development this week, taken straight from the developer’s TODO list and task management, here’s an overview of what has been fixed, changed, updated, improved or generally worked on in the Orangepixel Universe.

Prepping the new Demo upload this week, and needed a couple of new GIFs for the steam page, this one I think depicts the “action” part of the game properly

And another one to show other character, the shop, and dungeon map all in one sweet GIF.

And I really love getting a perfectly looping GIF working ! So I added a nice view of what the Codex has to offer

So after setting all that up and preparing the new demo build,  this week I pushed A BUTTON ! – and a new Heroes of Loot: Gauntlet of Power demo is now available over on Steam:

So check it out, wishlist the game, and enjoy!

Next phase is a proper BETA test managed through Steam and the Discord, to see if the game needs balancing and difficulty tweaks.

 

Full changes list:
Heroes Of Loot 3 – development change log March 18, 2024 :
TODO

  • added: Achievements to Steam back-end
  • Clean up code and get it ready for Monogame porting
  • Create Robostream stream for steam page
  • Mail AlphaBetaGamer about Playtest event
  • Schedule Indie-sunday reddit post
  • Setup Playtest event for balance testing (Steam Playtest, steamkeys,discord)
  • Upload new DEMO to Steam

v0.0.14

  • changed: Masterkey and Amulet of Rapid fire now also use resources/power
  • fixed: Bug with Shelly king and shellies getting stuck in dungeon-exit
  • fixed: Menu’s not fitting correctly and other interface overlap bugs

Heroes Of Loot 3 – development change log March 19, 2024 :
TODO

  • Create Robostream stream for steam page – or just video?

Heroes Of Loot 3 – development change log March 20, 2024 :
BUGS

  • fixed: gauntlet-direction selectable on pause and end-of-level (confusing)

v0.0.14

  • added: a heart-design to the tiny treasure indicating healing
  • added: Gauntlet Tablets with bonus codex unlock info
  • added: Item Brave Heart
  • added: Item Dragon ball
  • added: Item The Hunger
  • changed: cyclo bros shorter idle-stand, and throw more targetted rocks
  • changed: Default weapon starts at level 2
  • fixed: animation text box is not high enough for all lines
  • fixed: Rune of Fire isn’t circling player
  • fixed: test code was unlocking weapon info

Heroes Of Loot 3 – development change log March 21, 2024 :
TODO

  • Important contacts for PR
  • Try out keymailer,pressengine,woovit,lurkit,etc

v0.0.14

  • added: auto-active items now subtly show activation event
  • added: Exiting game from intermission-screen (after auto-save)
  • added: Improved power of Rune of Fire
  • Clean up code and get it ready for Monogame porting
  • fixed: Active Forged-card shows wrong one in pause menu
  • fixed: alchemy bombs never dropping from item pools
  • fixed: some Shellies move crazy when just spawned

Heroes Of Loot 3 – development change log March 22, 2024 :
BUGS

  • boss-energy needs bit more balancing towards player’s strength
  • flames drop too many flames (or make them disappear shorter) looks messy/chaotic

v0.0.14

  • added: Pickup sound for food and keys
  • changed: bit more “breathing room” on title screen
  • changed: Locked wizard for current demo
  • changed: moved boss bar to bottom of screen
  • changed: The Hunger is overpowered, and spawns too early in game (lower drop rate)
  • fixed: Amulet of rapid fire activates even if not shooting
  • fixed: Button instruction on title screen for gamepad has wrong label
  • fixed: combo weapon doesn’t show it turns into combo on level-up screen
  • fixed: demo build doesn’t show correct dungeon-progress-bar
  • fixed: Mac desktop icon wrong image
  • fixed: shelly king energy bar

RegulatorCity – development change log March 22, 2024 :
BUGS

  • HQ “room” info boxes trigger at wrong times – and maybe not needed anymore?
  • weird rendering artifacts (white lines) appearing

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