
Orangepascal
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
The almost impossible vision I had for Regulator City seems to finally all have come together with awesome results!
#regulator cityA brand new demo where all the different elements of Regulator City have come together: Stealth, Action, Squad-based and Roguelike. I love it when a plan comes together!
#regulator cityFleshing out the dungeon layouts, adding items, and turning the demo into a proper vertical slice that you can spend a couple of hours (re)playing!
#heroes of loot 3A small but interesting update, mostly to see how you guys enjoy having the Bomb under it’s own action button instead of auto-dropped during dashing. So let me know on discord!
#heroes of loot 3Regulator City is Orangepixel’s biggest project, both in terms of content and time put into it’s development. Why is it taking so much longer than usual? Let me explain!
#regulator city