Orangepascal
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
A small list of important, and rare, crash-fixes. As I’m fully focused on getting the mobile release ready for on-the-go survival.
#ashworldVersion 0.7.0 marks the official Steam release version, with some new lighting effects, a “nemesis-lite” system for enemies and a couple of fixes.
#ashworldOne of the largest bug-fix patches in history of Ashworld.. which is a short history, but still a history!
#ashworldMoving towards a first release version, the game will be out of early access in September. So a lot of changes, tweaks, fixes, and improvements in the v0.5.0 update
#ashworldNo open-world is complete, without inhabitants ! Even in such a post-apocalyptic world, there has to be some survivors and interesting people to make the world believable.
#ashworldNew “mysterious” technology is now placed into the world, along with a host of new story missions, some sub-missions and fixes!
#ashworldIn the first part I told you how I created the open-world of Ashworld. In this part I’ll explain how I link all the buildings, entities and missions into one big adventure.
#ashworldCreating a game in a genre I officially don’t like. Where to even start, and why to even try it!
#ashworldSandworm-fishing, fixed fuel-tank mission, playstation controller buttons, and a bunch of other improvements are now available!
#ashworldThe Tinkerer is now capable of creating some interesting gadgets.. at a cost! A bunch of gamepad fixes, and smaller changes all over the place. Go check it out!
#ashworldSome critical fixes having to do with the main story missions arch, improvements on car handling, and less frustrating-encounters with ragers.
#ashworldFirst update, fixing some interface navigation issues, some balancing and tweaks. Read more for full list of changes.
#ashworldA new build, hopefully fixing all the level-generation problems that have been haunting level 12.
#space gruntsMore exploration required as the level-generator get’s a bunch of new building blocks to play with.
#meganoid2017A challenging platformer + rogue-like that combines a Meat-boy style challenge with Spelunky type exploration in space; Meganoid launches today on Steam(Windows,Linux, macOS), Android and iOS platforms.