
Orangepascal
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Adding variation to your dungeon adventure with the help of room size variations and improved dungeon-generator layouts. So hop into the new demo to give it a little try!
#heroes of loot 3A lot of gameplay improvements and a great feeling of dungeon crawling are present in the new Gauntlet of Power demo!
#heroes of loot 3What started as a fun talk on Discord just became reality, a Mock-up Game Jam! Grab the graphics for this mock-up image of a non-existing game.. and make it an actual playable thing! Use any engine, tool, and creativity available.
#mockupjamThe almost impossible vision I had for Regulator City seems to finally all have come together with awesome results!
#regulator cityA brand new demo where all the different elements of Regulator City have come together: Stealth, Action, Squad-based and Roguelike. I love it when a plan comes together!
#regulator city