
Orangepascal
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Residual, a new breed of survival platformer from OrangePixel, launches today on iPhone and iPad, an Android version will launch later this year.
#residualA whole new mission-select system generates a clear progression system and an end-goal for your squad
#regcity #regulator cityRegulator City is the current game in development at Orangepixel, let’s talk about what triggered the game’s development and the roadmap
#regulatorsWe dive back into the world of Residual with a whole new inventory interface and game-flow improvements
#residualOrangepixel brings the second Heroes of Loot to Nintendo Switch – with 2 player coop mode!
#heroes of loot 2Minor fixes, a few interesting new additions to the gameplay, and a big plan layout for the future of Residual!
#residualA new breed of survival platformer from OrangePixel and publisher Apogee Entertainment, launches today on Nintendo Switch and PC.
#residualResidual will launch on September 9th on PC and Nintendo Switch, with xBox and Playstation following soon. What’s left to tell!
#residualWell over 60 changes in this weeks update, as we move the game into “feature-complete” status. Before you know it, we’ll be having this baby ported and running on a Switch ! ;)
#residualMaking the annoying bot more cute, more funny, and more likeable. While turning the game into the most stable version so far. Almost done!
#residualAn artifact database with a hundred artifacts, eye-cathing artwork, and a fully redesigned intro animation.. this week was productive!
#residualKickstarter-backer planets are named and credited! New creatures are discovered, and yet another week full of tweaks,fixes and changes is here!
#residualChanging the duration of a day, and adding more colors to the water,waterfalls,pools and waves.
#residualSnapshot mode is now active for all to use, we fix the order of dialogs, notifications, and pretty much push a bunch of player-experience improvements!
#residualA week of looking into the tiny issues and details of the game. Many fixes, small improvements and another step closer to a full game
#residualIntroducing the full – procedural generated – universe! with galaxies, star-systems and planets!
#residualA new character , and a bunch of weird Mushroom effects are the main things in this weeks update
#residualBringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better!
#heroes of lootFirst update of the new year, and it’s a good one: we can finally escape the planet in our space-ship! That and a bunch more changes and updates taking the game closer to releasable state.
#residualStardash brings the Gameboy vibes to Nintendo Switch. Retro graphics, chiptunes, wrapped in a challenging platformer!
#stardashBringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better!
#gunslugs2A huge focus on the first fifteen minutes of gameplay, aiming to make the player experience smoother and invite the player further into the world of Residual
#residualA lot of pixel-art creation happening this week, as I doubled the amount of planet-graphics available!
#residualResidual finally get’s Save and Load-game support! It’s still experimental, and most likely bugs out in various areas, but it’s a huge step in the right direction.
#residual