Orangepascal
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
A new character , and a bunch of weird Mushroom effects are the main things in this weeks update
#residualBringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better!
#heroes of lootFirst update of the new year, and it’s a good one: we can finally escape the planet in our space-ship! That and a bunch more changes and updates taking the game closer to releasable state.
#residualStardash brings the Gameboy vibes to Nintendo Switch. Retro graphics, chiptunes, wrapped in a challenging platformer!
#stardashBringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better!
#gunslugs2A huge focus on the first fifteen minutes of gameplay, aiming to make the player experience smoother and invite the player further into the world of Residual
#residualA lot of pixel-art creation happening this week, as I doubled the amount of planet-graphics available!
#residualResidual finally get’s Save and Load-game support! It’s still experimental, and most likely bugs out in various areas, but it’s a huge step in the right direction.
#residualA short list of changes this week, as most of the new stuff happened under the hood of the game’s engine. Important work, but not really visible in this weeks update!
#residualAdding a furnace to the game, so we can melt stuff and burn stuff.. not giving away any spoilers here obviously, but it’s a required device! On top of that, there’s now a sweet “patch your ship” mission you can complete once you get all the required resources that is!
#residualA week full of tiny tasks, the result is a million star names, a BBQ party and a more detailed intro animation.
#residualCleaning up code, and finding accidentally-disabled entities.. that and the introduction of datacards containing messages from the past! I’d say a pretty good update!
#residualBuilding out the ancient technology, giving it more purpose, interaction, and giving all the creatures even more behaviours like eating YOUR fruit! This weeks been a fun week!
#residualA sweet character select screen is introduced, alongside a whole new interface setup for the printer device in your crashed ship. To top it all off, a bunch of fixes and tweaks and a slight bump in resolution – don’t worry, it’s still pixelart !
#residualImprovements to the life-forms in the game, and a whole new selectable character is brought to life for some nice player variation. On top of that a bunch of tiny fixes, and improvements, as with every weekly update!
#residual