Orangepascal
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Well over 60 changes in this weeks update, as we move the game into “feature-complete” status. Before you know it, we’ll be having this baby ported and running on a Switch ! ;)
#residualMaking the annoying bot more cute, more funny, and more likeable. While turning the game into the most stable version so far. Almost done!
#residualAn artifact database with a hundred artifacts, eye-cathing artwork, and a fully redesigned intro animation.. this week was productive!
#residualKickstarter-backer planets are named and credited! New creatures are discovered, and yet another week full of tweaks,fixes and changes is here!
#residualChanging the duration of a day, and adding more colors to the water,waterfalls,pools and waves.
#residualSnapshot mode is now active for all to use, we fix the order of dialogs, notifications, and pretty much push a bunch of player-experience improvements!
#residualA week of looking into the tiny issues and details of the game. Many fixes, small improvements and another step closer to a full game
#residualIntroducing the full – procedural generated – universe! with galaxies, star-systems and planets!
#residualA new character , and a bunch of weird Mushroom effects are the main things in this weeks update
#residualBringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better!
#heroes of lootFirst update of the new year, and it’s a good one: we can finally escape the planet in our space-ship! That and a bunch more changes and updates taking the game closer to releasable state.
#residualStardash brings the Gameboy vibes to Nintendo Switch. Retro graphics, chiptunes, wrapped in a challenging platformer!
#stardashBringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better!
#gunslugs2A huge focus on the first fifteen minutes of gameplay, aiming to make the player experience smoother and invite the player further into the world of Residual
#residualA lot of pixel-art creation happening this week, as I doubled the amount of planet-graphics available!
#residualResidual finally get’s Save and Load-game support! It’s still experimental, and most likely bugs out in various areas, but it’s a huge step in the right direction.
#residual