
Orangepascal
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
A lot of new graphics, polish, intro and tutorial animations in this weeks update as we’re VERY close to a first release version.
#snakecoreCaptain, we discovered new life-forms on the planet. We also upgraded the teleporters with more functionality, and laid down some more rules for those Tornado’s !
#spacegrunts2This week the Snake Core finds stable ground after last weeks messy Alpha update. You’ll also be able to encounter an end-boss now.. which is always fun!
#snakecoreThis new update comes with a lot of FRUIT! which is healthy.. mostly.. sometimes rotten, and sometimes poisonous.. but most of the time you’ll be just fine Captain! .. we think.
#spacegrunts2A complete overhaul on the game’s arena/level building code almost made me quit the project. BUT luckily I didn’t, because at the end of all the changes, is a much improved game with!
#snakecoreThis weeks update doubles the variation, as the game gets some fresh new environment graphics for every region. On top of that some new level-templates, creating new corridors and rooms for your adventures!
#spacegrunts2Snake Core alpha v0.0.5 is here, it comes with a new upgrade system, alien tentacles, power-ups and a small change to the control-scheme.
#snakecoreThe much requested feature of character customization is now available! Change those starting skills to your liking, and see if you can beat the game!
#spacegrunts2Captain, we are encountering what looks like a tornado season on the planet’s surface. This might fling you around a bit, and shake up your deck of cards.. but don’t worry.. it’s not all bad!
#spacegrunts2Captain, we discovered new layouts for the various levels of the holodeck. You’ll now find moving walls, and walls covering up hallways.. explore and you shall find!
#spacegrunts2Captain, there are some minor improvements being implemented, this should make it safer to take on those challenges..
#spacegrunts2I wanted to create a node-based mission screen, but had no real idea where to start. Eventually I ended up with a fairly simple solution which works and is easy to implement.. just how I like my code!
#techblogAdding a collection of new level layouts, and a reason to complete challenges: unlock the new Trinkets!
#spacegrunts2A whole new game mode: challenges is introduced, including 8 challenges. A new alternate-route: biodome, and perma-unlockable Buff cards.. that’s a lot of new stuff!
#spacegrunts2The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them.
#spacegrunts2A short update but an important one, as the game now reaches version 1.0.0 ! Alongside this milestone, the game also launched on iOS today, so you can now take your Space Grunting card battling on the move!
#spacegrunts2Space Grunts 2 combines fast turn-based gameplay with card-battling mechanics. Now available on iOS and Steam Early Access
#spacegrunts2The game now has Daily Challenges added, the Heroes of Loot Dungeon makes an appearance, and we have a big amount of improvements, fixes and of course tweaks to check out!
#spacegrunts2Space Grunts 2 Version 0.8.0 comes with a lot of bug-fixing and minor tweaks to possibly make this the most stable update while improving the difficulty level at the same time!
#spacegrunts2This weeks update contains a lot of polish ! Polish in the way of statistics, leaderboards, better menus, improved characters, better balancing of fights, and for the full list, read the rest!
#spacegrunts2Introducing a powerful flame-thrower, the first batch of achievements, and a lot of improvements left and right
#spacegrunts2Fifteen years of being an independent game developer has been a wild ride. Never expected this to last that long, but so far it has.. let’s see if we can add another couple of years to it!
#historyNew lifeforms detected and a couple of secret alternate-routes found on the planet’s surface of this weeks update Captain!
#spacegrunts2Captain, this week we introduce the big bad boss into space, see if you can confront him and take him down. We also have a new arsenal of cards and a host of fixes and tweaks ready for you to encounter!
#spacegrunts2Captain.. we improved mouse controls, detected a couple of new Game Events, and added long list of fixes, changes, and improvements awaiting your command
#spacegrunts2The second update is here, and it’s a pretty big one! Introducing the first game event (Comets) a dialog+tutorial system, save-game and a bigger map amongst a host of fixes and tweaks.
#spacegrunts2First milestone is reached: Early Access, let’s check the next big milestone: Release, and the big features that are needed to get there.
#spacegrunts2Minor maintenance update for all platforms (iOS, Android and PC) fixing a couple of rare bugs and adding a couple of new level blocks.
#gunslugs3First big update since the Early Access milestone, brining a couple of new features and a host of changes and fixes to the existing features.
#spacegrunts2A very tight schedule giving me only a few more weeks before we go into public early-access.. let’s see how far we are, and what’s left to work on before that happens?
#spacegrunts2