What happened to game music?
Remember the good old days of game tunes? Those short little tunes that kept popping up in your sleep, or when you had a quiet moment? What happened to those?
Remember the good old days of game tunes? Those short little tunes that kept popping up in your sleep, or when you had a quiet moment? What happened to those?
I was hunting a 7 year old bug, and I finally found his hiding place in my code. Let me tell you a story…
Coming up with game ideas is fairly easy, but turning those ideas into games is a time-consuming skill!
What are the long-term plans for solo/small-team game developers? Will you be able to do this until retirement, or do you need an escape route?
There are just too many games to play, but there are even more games to develop!
Are modern games doing too much hand-holding? Have players gotten lazy? Another Monday musing from a developers point of view
Sometimes game developers promise things that don’t make it into the final game. Should they keep sharing their ideas early?
Regulator City scheduled for a mass test on Gameround.co on May 18th.
We all love games, and we all hate bugs, sadly sometimes games get released with bugs in them. Should we blame someone?
Developing games is a costly business, buying games is a costly hobby, so where do both of those price points meet?
From hyper realistic graphics to pixel-art, game graphics and games in general have a wide spectrum.
In this Monday Musings let’s talk about a billion reasons why I’ll never sell Orangepixel as a company!
This first Monday Musings looks at last week’s messy IP happenings, but also the power of great branding as Nintendo launched a Mario Movie