Building out the ancient technology
Building out the ancient technology, giving it more purpose, interaction, and giving all the creatures even more behaviours like eating YOUR fruit! This weeks been a fun week!
Game updates, developer logs, and other news straight from the Orangepixel’s mouth
Building out the ancient technology, giving it more purpose, interaction, and giving all the creatures even more behaviours like eating YOUR fruit! This weeks been a fun week!
A sweet character select screen is introduced, alongside a whole new interface setup for the printer device in your crashed ship. To top it all off, a bunch of fixes and tweaks and a slight bump in resolution – don’t worry, it’s still pixelart !
Improvements to the life-forms in the game, and a whole new selectable character is brought to life for some nice player variation. On top of that a bunch of tiny fixes, and improvements, as with every weekly update!
The start of a new system for the game: procedurally generated life-forms / creatures.. it’s an interesting first attempt, let’s see what this will grow into in the coming weeks!
A fairly small update, as I struggle with a new operating system and key combinations to learn. We do have new planet graphics !
Big mommy Arachnid shows up in the game world, alongside a bunch of new devices to create and use!