Residual v0.0.27: Working on the details
A week of looking into the tiny issues and details of the game. Many fixes, small improvements and another step closer to a full game
A week of looking into the tiny issues and details of the game. Many fixes, small improvements and another step closer to a full game
Introducing the full – procedural generated – universe! with galaxies, star-systems and planets!
The start of the Residex is here: a database of all the creatures you can encounter.
A new character , and a bunch of weird Mushroom effects are the main things in this weeks update
Bringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better!
First update of the new year, and it’s a good one: we can finally escape the planet in our space-ship! That and a bunch more changes and updates taking the game closer to releasable state.
Bringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better!
A much required updated brings improved gamepad support to Heroes of Loot 2 on PC
A huge focus on the first fifteen minutes of gameplay, aiming to make the player experience smoother and invite the player further into the world of Residual
A lot of pixel-art creation happening this week, as I doubled the amount of planet-graphics available!
Residual finally get’s Save and Load-game support! It’s still experimental, and most likely bugs out in various areas, but it’s a huge step in the right direction.
A bunch of nice interface improvements making the game more user friendly for new players
A short list of changes this week, as most of the new stuff happened under the hood of the game’s engine. Important work, but not really visible in this weeks update!
Adding a furnace to the game, so we can melt stuff and burn stuff.. not giving away any spoilers here obviously, but it’s a required device! On top of that, there’s now a sweet “patch your ship” mission you can complete once you get all the required resources that is!
A week full of tiny tasks, the result is a million star names, a BBQ party and a more detailed intro animation.
Cleaning up code, and finding accidentally-disabled entities.. that and the introduction of datacards containing messages from the past! I’d say a pretty good update!
Building out the ancient technology, giving it more purpose, interaction, and giving all the creatures even more behaviours like eating YOUR fruit! This weeks been a fun week!
A sweet character select screen is introduced, alongside a whole new interface setup for the printer device in your crashed ship. To top it all off, a bunch of fixes and tweaks and a slight bump in resolution – don’t worry, it’s still pixelart !
Improvements to the life-forms in the game, and a whole new selectable character is brought to life for some nice player variation. On top of that a bunch of tiny fixes, and improvements, as with every weekly update!
The start of a new system for the game: procedurally generated life-forms / creatures.. it’s an interesting first attempt, let’s see what this will grow into in the coming weeks!