Category: blog
Let’s open that spaceship!
New life forms added, a cool way to crashland on a planet like a pro, and a long list of fixes and improvements in this weeks update!
Kickstarter AND new planet graphics
Residual now has a demo and is on Kickstarter! It also comes with a completely new planet added to the procedural rotation this week.
Adding sandworms, and adding Depth to Mining!
A standard Orangepixel Games creature gets it’s first appearance in Residual, and the whole mining code and usability get’s a front-row seat as part of gameplay.
Improving the interface and adding Teleportation!
Let’s add some teleportation to the game, and improve the whole gameplay flow for players who have no clue what they are getting themselves into! – aka : tutorial stuff.
Space Grunts 2 update v1.23.0: Portrait mode!
Finally added Portrait mode support to the game on mobile devices.. it’s been a big undertaking to get all the interface screens correct, but it’s here!
Space Grunts 2 update v1.22.0: Electricity surges!
A small update this week, as I try to keep the game stable for a “full release” leaving Early Access on Steam soon!
Snake Core Update 1.6.0: Fixing some bad Math
A funny and harmless math-bug showed up for the “completed objectives” percentage. And while fixing that, I dove into more areas of the code and fixed a bunch of little bugs all over!
Space Grunts 2 update v1.21.0: Maintenance update SQUASH BUGS!
No new things in this update, but a solid amount of fixes and problem removal. Which is best done without adding new stuff to the mix.. so make sure to update to this build !
Space Grunts 2 update v1.20.0: New areas and scenery
New level building blocks added, some pretty scenery and I dug myself into the code for some fixes to the most random and extremely rare bugs!
Snake Core Update 1.5.0: Bug fixing and bonus scores
A mix and match of different tiny updates done in recent weeks on the different platforms. This update brings all versions together again!
Space Grunts 2 update v1.19.0: New blue door rooms added
A couple of new rooms added to the blue-door room rotation. And a small change to the layout of the fruit-rooms!
Space Grunts 2 update v1.18.0: Just some new cards
A short but still sweet update this week with the addition of three new cards, and a small modification to an existing card
Space Grunts 2 update v1.17.0: Stolen keys
Brush up your codex skills, because you might find yourself hunting a certain species, to gain the exit-door key! Pesky aliens!
Space Grunts 2 update v1.16.0: Crawlspace and Superman
A new random event is added to the game, and a new alternate route can be found called the Crawlspace, which will hide the rare Card Printer card!
Space Grunts 2 update v1.15.0: New FRIENDLY life forms!
We finally found some friendly faces around the space station in the shape of helpful NPC’s.. Go find them, as they might literally have the key to your progress ;)
Space Grunts 2 update v1.14.0: New Aliens and blindness!
A couple of new aliens are roaming the planet, one of which might actually blind you for an X amount of turns! So be careful out there captain!
Space Grunts 2 update v1.13.0: Set of new cards
This week a small collection of new cards is introduced, including two passive cards that might come in handy with all that rotten fruit and diseases flying around these days ;)
Snake Core Update 0.0.9: Beta on iOS and nearing completion
We’re moving into release state with this version and all the “last minute” tweaks and improvements added in the last few days!
Space Grunts 2 update v1.12.0: Terminals and Datacards
Roaming those hallways will now be more interesting, as you might need to find some data-cards and operate the new terminals dotted around the space base to activate the exit!