Category: Blog
Game updates, developer logs, and other news straight from the Orangepixel’s mouth
Dodge moves, game feel, and mission map on track
Improving the gameflow, the visuals, and the mission map in a productive couple of weeks
Overcoming development struggles
A struggle with Regulator City amounts to a long list of changes and big decisions for the direction of the game.
Progression improvements and balancing
A whole new mission-select system generates a clear progression system and an end-goal for your squad
Regulator City – the goal
Regulator City is the current game in development at Orangepixel, let’s talk about what triggered the game’s development and the roadmap
Improved inventory and better game flow
We dive back into the world of Residual with a whole new inventory interface and game-flow improvements
Map markers and Recycler
Let’s recycle our junk, and also mark our path with the new map-marker functionality!
Recall Teleporters and the BIG future of Residual
Minor fixes, a few interesting new additions to the gameplay, and a big plan layout for the future of Residual!
Ladders, location and fishing!
Improved fishing, ladder usage, and minor fixes in the second update for Residual
PATCH UPDATE FROM THE MOTHERSHIP
First patch to balance out somethings and fix some annoyances that players ran into!
Residual launches on September 9th!
Residual will launch on September 9th on PC and Nintendo Switch, with xBox and Playstation following soon. What’s left to tell!
Wrapping up the work!
Wrapping up the game.. ending an exciting year, and starting another exciting one!
We now have 3000 creatures in the universe
A new font, three times as many creatures, and improvements all over the game!
Improved dialog system and near feature complete
Well over 60 changes in this weeks update, as we move the game into “feature-complete” status. Before you know it, we’ll be having this baby ported and running on a Switch ! ;)
More cuteness and character
Making the annoying bot more cute, more funny, and more likeable. While turning the game into the most stable version so far. Almost done!
Artifacts, Eye-catchers and a kick-ass intro
An artifact database with a hundred artifacts, eye-cathing artwork, and a fully redesigned intro animation.. this week was productive!
A discovered and named galaxy
Kickstarter-backer planets are named and credited! New creatures are discovered, and yet another week full of tweaks,fixes and changes is here!
Colored water and different day cycles!
Changing the duration of a day, and adding more colors to the water,waterfalls,pools and waves.
Tying up loose ends
Snapshot mode is now active for all to use, we fix the order of dialogs, notifications, and pretty much push a bunch of player-experience improvements!