Space Grunts 2 update v1.12.0: Terminals and Datacards
Roaming those hallways will now be more interesting, as you might need to find some data-cards and operate the new terminals dotted around the space base to activate the exit!
Game updates, developer logs, and other news straight from the Orangepixel’s mouth
Roaming those hallways will now be more interesting, as you might need to find some data-cards and operate the new terminals dotted around the space base to activate the exit!
A lot of new graphics, polish, intro and tutorial animations in this weeks update as we’re VERY close to a first release version.
Captain, we discovered new life-forms on the planet. We also upgraded the teleporters with more functionality, and laid down some more rules for those Tornado’s !
This week the Snake Core finds stable ground after last weeks messy Alpha update. You’ll also be able to encounter an end-boss now.. which is always fun!
This new update comes with a lot of FRUIT! which is healthy.. mostly.. sometimes rotten, and sometimes poisonous.. but most of the time you’ll be just fine Captain! .. we think.
A complete overhaul on the game’s arena/level building code almost made me quit the project. BUT luckily I didn’t, because at the end of all the changes, is a much improved game with!
This weeks update doubles the variation, as the game gets some fresh new environment graphics for every region. On top of that some new level-templates, creating new corridors and rooms for your adventures!
Snake Core alpha v0.0.5 is here, it comes with a new upgrade system, alien tentacles, power-ups and a small change to the control-scheme.
The much requested feature of character customization is now available! Change those starting skills to your liking, and see if you can beat the game!
Captain, we are encountering what looks like a tornado season on the planet’s surface. This might fling you around a bit, and shake up your deck of cards.. but don’t worry.. it’s not all bad!
Captain, we discovered new layouts for the various levels of the holodeck. You’ll now find moving walls, and walls covering up hallways.. explore and you shall find!
A very simple, and fast solution to adding fake lights to any flat 2D scene. It works on both high-res scenes and low (pixelart) scenes. Using a couple of sprite-images and a little blending mode.
Captain, there are some minor improvements being implemented, this should make it safer to take on those challenges..
I wanted to create a node-based mission screen, but had no real idea where to start. Eventually I ended up with a fairly simple solution which works and is easy to implement.. just how I like my code!
Adding a collection of new level layouts, and a reason to complete challenges: unlock the new Trinkets!
A whole new game mode: challenges is introduced, including 8 challenges. A new alternate-route: biodome, and perma-unlockable Buff cards.. that’s a lot of new stuff!
The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them.
A short update but an important one, as the game now reaches version 1.0.0 ! Alongside this milestone, the game also launched on iOS today, so you can now take your Space Grunting card battling on the move!
The game now has Daily Challenges added, the Heroes of Loot Dungeon makes an appearance, and we have a big amount of improvements, fixes and of course tweaks to check out!