No open-world is complete, without inhabitants ! Even in such a post-apocalyptic world, there has to be some survivors and interesting people to make the world believable.
In the first part I told you how I created the open-world of Ashworld. In this part I’ll explain how I link all the buildings, entities and missions into one big adventure.
Creating a game in a genre I officially don’t like. Where to even start, and why to even try it!