Residual gains a new planet scanner in Quality of Life update
Residual sees a v1.3.1 release on PC with new Freeplay mode and a much improved Planet scanner
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Residual sees a v1.3.1 release on PC with new Freeplay mode and a much improved Planet scanner
Space Grunts 2 receives a new beta version on Steam as it gains a Quality of Life update, some graphical clean up, and perhaps a tiny new feature left and right.
It’s that time of the year, the FIRST Orangepixel sale is happening platform-wide from Android and iOS all the way to Steam, Itch and Nintendo Switch. Best time to complete your collection of the Orangepixel universe!
Work on Space Grunts 3 continued some more in the first week of January 2024, so space got more animated with characters, enemy intelligence, and an inventory system!
Fleshing out the dungeon layouts, adding items, and turning the demo into a proper vertical slice that you can spend a couple of hours (re)playing!
Improving the gameflow, the visuals, and the mission map in a productive couple of weeks
A struggle with Regulator City amounts to a long list of changes and big decisions for the direction of the game.
A whole new mission-select system generates a clear progression system and an end-goal for your squad
Orangepixel brings the second Heroes of Loot to Nintendo Switch – with 2 player coop mode!
First patch to balance out somethings and fix some annoyances that players ran into!
A new breed of survival platformer from OrangePixel and publisher Apogee Entertainment, launches today on Nintendo Switch and PC.
Residual will launch on September 9th on PC and Nintendo Switch, with xBox and Playstation following soon. What’s left to tell!
Wrapping up the game.. ending an exciting year, and starting another exciting one!
A new font, three times as many creatures, and improvements all over the game!
Well over 60 changes in this weeks update, as we move the game into “feature-complete” status. Before you know it, we’ll be having this baby ported and running on a Switch ! ;)
Making the annoying bot more cute, more funny, and more likeable. While turning the game into the most stable version so far. Almost done!
An artifact database with a hundred artifacts, eye-cathing artwork, and a fully redesigned intro animation.. this week was productive!
Kickstarter-backer planets are named and credited! New creatures are discovered, and yet another week full of tweaks,fixes and changes is here!
Changing the duration of a day, and adding more colors to the water,waterfalls,pools and waves.
Snapshot mode is now active for all to use, we fix the order of dialogs, notifications, and pretty much push a bunch of player-experience improvements!
A week of looking into the tiny issues and details of the game. Many fixes, small improvements and another step closer to a full game
Introducing the full – procedural generated – universe! with galaxies, star-systems and planets!
The start of the Residex is here: a database of all the creatures you can encounter.
A new character , and a bunch of weird Mushroom effects are the main things in this weeks update
Bringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better!
First update of the new year, and it’s a good one: we can finally escape the planet in our space-ship! That and a bunch more changes and updates taking the game closer to releasable state.
Stardash brings the Gameboy vibes to Nintendo Switch. Retro graphics, chiptunes, wrapped in a challenging platformer!
Bringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better!
A much required updated brings improved gamepad support to Heroes of Loot 2 on PC
A huge focus on the first fifteen minutes of gameplay, aiming to make the player experience smoother and invite the player further into the world of Residual
A lot of pixel-art creation happening this week, as I doubled the amount of planet-graphics available!
Residual finally get’s Save and Load-game support! It’s still experimental, and most likely bugs out in various areas, but it’s a huge step in the right direction.