Gunslugs: Rogue Tactics – update v1.0.10 small maintenance update
Minor maintenance update for all platforms (iOS, Android and PC) fixing a couple of rare bugs and adding a couple of new level blocks.
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Minor maintenance update for all platforms (iOS, Android and PC) fixing a couple of rare bugs and adding a couple of new level blocks.
First big update since the Early Access milestone, brining a couple of new features and a host of changes and fixes to the existing features.
A very tight schedule giving me only a few more weeks before we go into public early-access.. let’s see how far we are, and what’s left to work on before that happens?
This week’s video covers most of the development work I did this last week, but there’s still some pondering going on about alien plant forms!
Creating alien plant forms, more humanoid enemies and making it possible for all items to get damaged causing all sorts of problems when you use it.. it’s been a fun week in the world of Space Grunts 2 !
Drawing calls and drawing pixels, this week development of Space Grunts 2 was mostly about drawing in one way or another! Also finding out what makes the classic sci-fi look work!
With this weeks video covering the mostly non-technical stuff, let’s dive a bit deeper into the other changes I made. This includes new camera code, but also new and more moody lighting.
Two very important bug fixes, one fixing a lot of “budget” Android devices not being able to run the game beyond a black screen. The other bug fixing a problem with missions not being able to complete (or taking a LOT of levels)
The heat-wave hits hard this week, so I traded my game-development for pixel-pushing and started drawing a bunch of stuff that the game still needs. Luckily there are still many aliens and tilesets to be drawn!
The major focus this week was on some reprogramming of the monster AI, by adding signal-maps to the game, allowing fun toys like signal-bombs to distract or lure aliens. I’ve also plugged in some funky A*-pathfinding mouse-controls and made sure that bomb-explosions now also cause walls to be destroyed.
All in all, a week with small but important changes to Space Grunts 2. Check out the video, and read the tech-blog by clicking!
Door generation with keycards and locks, a host of new cute little aliens, and some explosive additions to your card-deck in this weeks devlog!
A short list of maintenance bug features, preparing the game for next Tuesday’s Android release!
World generation and card battling.. Space Grunts 2 is getting a bunch of new features and changes in this weeks update!
Another flow to the game, new missions, new items, shops and even some new graphics. Not a bad couple of weeks working on the game. Read more for the biggest changes, and a full list of bug fixes and additions.
Security cameras, C4-detonators, a time-machine and mushrooms! This build is full of awesomeness so make sure to check it out ASAP!
Lens-flares, improved character skills, and a large amount of gameplay tweaks and even improved Ninjas in this new build!
Groundskeeper 2 is the next game to get a remastered 2018 version. Now fully supporting latest hardware, systems, and gamepad support on all platforms.
Grandpa’s Chronicles is back in action in this remastered version. Now fully compatible with gamepads, androidTV devices and PC’s!
A much requested classic returns from the game-graveyard: Neoteria is now flying strong with (MFI)gamepad support, AndroidTV compatible, and a PC version for Mac, Windows, and Linux!