What to do after releasing your indie game?!
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
With over 14 000 games released on Steam in just 2023, and over 10000 layoffs in the business, being a game developer comes with it’s challenges. So let’s RAMBLE about it!
With Gauntlet of Power and Regulator City going towards release states, it was time to start thinking about the next thing. And then over the holidays tinker with it a bit, resulting in Space Grunts 3 !
A, long overdue, post-mortem on Residual, the game that had a Kickstarter, had a publisher, and was the Orangepixel game that took the longest to develop (before Regulator City which is currently still in development!)
A fun little video with the most asked gamedev business questions answered
Heroes of Loot was originally released on mobile in 2013, followed by versions on PC, PS Vita, Switch, Ouya, and many other platforms. It was one of the fastest selling Orangepixel games, becoming profitable in a few days. So was it worth it doing a sequel?
What started as a cool idea, turned into an interesting amount of code and learning how to make AI controlled squad members for single player games!