Deleted large parts of my game… after 2 years of development
Sometimes game elements and code just doesn’t fit the game, and then you have to do the painful thing: delete it and move on!
Sometimes game elements and code just doesn’t fit the game, and then you have to do the painful thing: delete it and move on!
A look back at one of the worst years of Orangepixel, including a game that didn’t do very well, versus a pretty great Orangepixel year!
A fun look at the games created for the first Mockup Game Jam, and the deadline was my birthday!
The almost impossible vision I had for Regulator City seems to finally all have come together with awesome results!
Regulator City is Orangepixel’s biggest project, both in terms of content and time put into it’s development. Why is it taking so much longer than usual? Let me explain!
An epic battle between me, an elusive bug in Heroes of Loot 2 and the Atari VCS.. makes for a great video !
Can a solo developer like me, create a huge interconnected universe like Marvel? Watch my latest youtube video to find out how I’m combining all my games!
Sometimes it can be a struggle to get games made, and it’s something you have to push through!
I love game development! Just not always, and Apple and Google forcing work on me in the form “hollow” game updates, can be frustrating!
With Regulator City participating in a mass test round, it’s a good time to have a look at some improvements to make it more user friendly!
Work on Heroes of Loot: Gauntlet of power continued this week! Watch the Warrior character being created and added to the game!
A rare glimps into a game developer’s life outside of the work-place!
(Independent) Game development business can be a tricky one to navigate and understand. In this video a Q&A covering a host of topics, and cats..
Sir Questionnaire is coming to Nintendo Switch, let’s talk about some Switch specific improvements and porting it to Nintendo’s console
This week a great little pixel-art creation video, showing a cut-scene animation for Regulator City