Earth region #
A lot of sand, earth, and dust. It’s not a very dangerous area, but does contain a few big creatures. You can enter the area as part of the skeleton-gate’s natural random cycle, or trigger it by turning the Ancient Wheel to the brown element. The boss here is Muddy.
Vine #
A minor obstruction.
His pointy edges can sometimes sting.
Easy to get rid of with some hits.
A good fire can dissolve the vine quickly
Base HP:2
Base Strength:1
Floor range (most likely):1 – 3
ChancesAttack:60%
Flee:5%
Sand worm #
A nasty sand creature.
Spits slimey goo which hurts.
Best to hit it hard.
Scared of light.
Base HP:4
Base Strength:2
Floor range (most likely):3 – 5
ChancesAttack:40%
Flee:80%
Horde:4%
Cyclops #
Stupid, but brutal.
Watch out for his bat!
A good slingshot aim does wonders
Bright lights blind him.
Is attracted by scent.
Base HP:30
Base Strength:2
Floor range (most likely):4 – 80
ChancesAttack:80%
Flee:100%
Avoiding
Magic:20%
Muddy #
Is attracted by scent.
Base HP:32
Base Strength:2
Floor range (most likely):4 – 80
ChancesAttack:80%
Flee:100%
Avoiding
Magic:20%
Projectiles:100%
Tiny Muddy #
Is attracted by scent.
Base HP:2
Base Strength:1
Floor range (most likely):2 – 8
ChancesAttack:80%
Flee:60%
Horde:10%
Avoiding
Hit Weapons:5%
Projectiles:70%