Besides the story missions mentioned below, there is also a host of sub-missions (destroy X
totems, clear all houses of radiation, fix any cogs not turning, etc). These missions are
either a returning version of a main story mission, or very self-explanatory.
On top of these submissions, there are also some rare-items that have a purpose. These
items include a game-console, snow globe, book, and a phone. These items have only one
purpose, which you’ll have to figure out yourself! – one extra hint, the snowglobe gives an
alternate ending to the game.. sort of.
Anyway, on with the walkthrough:
1 – Find garage #
You start at a campfire, dude tells you about the garage, and gives you the location. Make
sure to grab and search the camp for some things
2 – Kill some ragers #
Garage asks for help with bad guys. Make sure to snatch the boomerang in the building.
3 – Home sweet home #
The garage guy points you towards the compound, and tells you to talk to the captain. So
head over to the compound, and look for the captain within the compound walls (he’ll be the
one walking towards you and whistles). He’ll assign you a home near the compound, but just
out side (usually to the north).
Check the home for a full fridge, a skill-table to use any of your experience points, and a bed
to rest and restore your health.
4 – Dog rescue #
When you exit your home, a kid well tell you about a dog, pointing you toward the dog. It’s
locked in a gray box, surrounded by a bunch of ragers. Destroy the box as soon as possible,
and the dog will help you out with attacking. After saving the dog, the dialog mentions there
might be more to do in the compound.. so head over back there if you’re ready for more
missions.
5 -The butcher/shop #
The butcher/shop has a little icon twirling above it, there’s a mission there to kill some
sandworms, you can grab a weapon in the shop for free, and you’ll need to find some
sandworms.
Make sure to check the armory and other buildings in the compound, tool up as much as
possible. Once you have some scraps, talk to any of the friendlies and they can point you to
the sandworm locations (tip, some friendlies ask less than others for their info!)
Find the sandworms, kill at least two, they should drop some sandworm-meat which you
should take back to Butch in the compound.
After getting the sandworm burger from Butch, exit his shop, and Captain has a little task for
you: Exterminate some nests
6 – Exterminate! #
Find the building that Captain has pointed you towards, and go in. Kill all the skellies until the
nest is exterminated. Then head back to the compound (or your home for some sleep and
refreshing)
7 – Find Captain #
In the compound, time to to bring up the communication arrays, find the main tech guy and
see what he needs, so visit Max at the communications building and see what he needs.
Max will need a couple of batteries, so time to find them if you don’t have them yet. They are
mostly found in random buildings. Once you have enough of them, head back to Max and
talk to him.
8 – Delivery Boy #
Head back to compound, and Butch’ shop. He needs a “delivery boy” to do a supply run.
He’ll give you a package in your inventory, and tells you where to bring it (another shop
somewhere in the ragelands). Head over to the shop, go in, and deliver the packages!
9 – Totems #
You can now find Captain in HQ (the bigger building at the north border of the compound).
Rager clans have various camps marked with totems, let’s bring the fight to them and take
down a totem (and all other totems you can find if you like).
10 – Satellite and Gizmo #
Check back with the captain in the compound, it seems Max has made a breakthrough so
he’ll ask you to return to the com-system. When you talk to Max he’ll tell you about an item
found at a crashed Satellite. Good thing: there’s only one satellite that crashed, so that’s
the one.. bad thing: it can be anywhere in the ragelands.. hunt it down! (possibly some
friendlies can point you toward it for some scraps).
Find the gizmo, return it to Max, and leave communications. You’ll now have a walky-talky
and it will be used very quickly after leaving the communications!
11 – Rescue mission #
The first radio transmission will let you know that the ragers took the captain hostage! So
find the city, and the right building, and save the captain! (target building is usually in the
north-west area of the city). Head into the building, save the captain, save the world!
12 – Retaliation #
Captain is pretty angry, he wants retaliation. Let’s destroy some of their fuel-bases! You’ll get
a random near fuel base as target, head over there and take out the fuel depots and all
ragers that are surrounding and protecting it.
13 – Sniper #
Ragers have now put up gadgets to interfere with our communications,these gadgets are
fortified, find a way to destroy them (tip: sniper rifle or rocket launchers).
14 – The Raid #
Well done, but now the Ragers are taking their turn. They are raiding the compound! So get
back there ASAP, and protect the compound until all attacking ragers are dead.
15 – Motherboards #
Max has found some information, and now asks you to locate the mysterious arches
(portals) and collect the broken motherboards and bring them to Max. There are four portals,
and you can find them in each wind direction near the world’s order. So North, West, East,
and South. Find the portals, search them to grab the motherboard, and return them all to
Max.
16 – Ooze #
To get these motherboards up and running, we need some weird conducting ooze.. only one
place to find it: grab it from a dead sand-crab. Find one of the huge sand-crabs, kill it, and
grab ooze from it’s dead body!
17 – Consoles #
Bring the ooze to Max, and he can then fix the motherboards. You’ll have to place these
motherboards into the consoles one by one. So take the motherboards, and find all four
consoles to generate portals. Step through the portals, each portal houses an
ancient-technology building, and each building has a Terra-former missing a key
component.. let Max know through radiochatter.
18- Terra eggs #
So the four huge white mystery towers have now revealed a door opening, and you can
enter those buildings. Each tower houses a “Terra-egg” which is the missing piece for each
terra tower. Get all terra-eggs, and bring them to each terra-tower.
The terra-forming devices rumble, and rain will start falling.. this should finally make an end
to the dry sand world.
Well done, that’s the story missions done!
Now even with the story done, that’s only like 20%-30% completion. For full completion you’ll
need to also complete all sub-missions, and get rid of all the ragers in the world! Heavy task,
but you can do it, I’m sure.