Regulator City v0.0.40 – The New Year demo
A new year started, a great time to get a fresh new demo out there!
A new year started, a great time to get a fresh new demo out there!
Fresh new public demo for the Indie Live Expo 2022 event
Improving the gameflow, the visuals, and the mission map in a productive couple of weeks
Residual, a new breed of survival platformer from OrangePixel, launches today on iPhone and iPad, an Android version will launch later this year.
A whole new mission-select system generates a clear progression system and an end-goal for your squad
Regulator City is the current game in development at Orangepixel, let’s talk about what triggered the game’s development and the roadmap
The fun and quircky arcade game Groundskeeper2 launches on Switch
Orangepixel brings the second Heroes of Loot to Nintendo Switch – with 2 player coop mode!
First patch to balance out somethings and fix some annoyances that players ran into!
A new breed of survival platformer from OrangePixel and publisher Apogee Entertainment, launches today on Nintendo Switch and PC.
Residual will launch on September 9th on PC and Nintendo Switch, with xBox and Playstation following soon. What’s left to tell!
Stardash brings the Gameboy vibes to Nintendo Switch. Retro graphics, chiptunes, wrapped in a challenging platformer!
Orangepixel’s Space Grunts is NOW available on Switch, the second game in a lineup of monthly game releases from the prolific indie game developer from the Netherlands.
The first of a dozen games coming to the Switch is about to launch: Meganoid will be available on September 8th on Nintendo Switch.
Space Grunts 2 combines fast turn-based gameplay with card-battling mechanics. Now available on iOS and Steam Early Access
15 years and over a decade of Android games gets a little celebration with FREE versions of award winning games on Google Play!
Creating alien plant forms, more humanoid enemies and making it possible for all items to get damaged causing all sorts of problems when you use it.. it’s been a fun week in the world of Space Grunts 2 !
Drawing calls and drawing pixels, this week development of Space Grunts 2 was mostly about drawing in one way or another! Also finding out what makes the classic sci-fi look work!
With this weeks video covering the mostly non-technical stuff, let’s dive a bit deeper into the other changes I made. This includes new camera code, but also new and more moody lighting.
Two very important bug fixes, one fixing a lot of “budget” Android devices not being able to run the game beyond a black screen. The other bug fixing a problem with missions not being able to complete (or taking a LOT of levels)
The heat-wave hits hard this week, so I traded my game-development for pixel-pushing and started drawing a bunch of stuff that the game still needs. Luckily there are still many aliens and tilesets to be drawn!
The major focus this week was on some reprogramming of the monster AI, by adding signal-maps to the game, allowing fun toys like signal-bombs to distract or lure aliens. I’ve also plugged in some funky A*-pathfinding mouse-controls and made sure that bomb-explosions now also cause walls to be destroyed.
All in all, a week with small but important changes to Space Grunts 2. Check out the video, and read the tech-blog by clicking!
Door generation with keycards and locks, a host of new cute little aliens, and some explosive additions to your card-deck in this weeks devlog!
A short list of maintenance bug features, preparing the game for next Tuesday’s Android release!
World generation and card battling.. Space Grunts 2 is getting a bunch of new features and changes in this weeks update!