Game Trademarks and IP protection
This first Monday Musings looks at last week’s messy IP happenings, but also the power of great branding as Nintendo launched a Mario Movie
This first Monday Musings looks at last week’s messy IP happenings, but also the power of great branding as Nintendo launched a Mario Movie
Terra towers, missing dogs, and unchangeable gamepad settings! A list of tiny, but important, fixes and changes.
Ashworld finally lands on Android. Grab it for your phone, tablet or AndroidTV devices straight from Google Play.
The year is almost over, so this is most certainly the final update for Ashworld in 2017. Next week I’ll be doing final testing for the Android version, and then release it!
Ashworld lands a nice spot in the Top 100 list over at Toucharcade. A list full of awesome games, so a real honor to be included!
Ashworld is featured as today’s “Game of the day” on the Apple App-store. Get your iPad or iPhone ready and dive into the apocalyptic wasteland to survive the Rager attacks, and night-skellies, while saving humanity!
Ashworld v1.5.0 brings a bigger backpack, two new skills and a bunch of balancing changes
Ashworld, the big open world survival game, is now available on Steam and iOS. Can you survive?
A small list of important, and rare, crash-fixes. As I’m fully focused on getting the mobile release ready for on-the-go survival.
Version 0.7.0 marks the official Steam release version, with some new lighting effects, a “nemesis-lite” system for enemies and a couple of fixes.
One of the largest bug-fix patches in history of Ashworld.. which is a short history, but still a history!
Moving towards a first release version, the game will be out of early access in September. So a lot of changes, tweaks, fixes, and improvements in the v0.5.0 update
No open-world is complete, without inhabitants ! Even in such a post-apocalyptic world, there has to be some survivors and interesting people to make the world believable.
New “mysterious” technology is now placed into the world, along with a host of new story missions, some sub-missions and fixes!
In the first part I told you how I created the open-world of Ashworld. In this part I’ll explain how I link all the buildings, entities and missions into one big adventure.
Creating a game in a genre I officially don’t like. Where to even start, and why to even try it!
Sandworm-fishing, fixed fuel-tank mission, playstation controller buttons, and a bunch of other improvements are now available!
The Tinkerer is now capable of creating some interesting gadgets.. at a cost! A bunch of gamepad fixes, and smaller changes all over the place. Go check it out!
Some critical fixes having to do with the main story missions arch, improvements on car handling, and less frustrating-encounters with ragers.