Residual gains a new planet scanner in Quality of Life update
Residual sees a v1.3.1 release on PC with new Freeplay mode and a much improved Planet scanner
Residual sees a v1.3.1 release on PC with new Freeplay mode and a much improved Planet scanner
Residual, a new breed of survival platformer from OrangePixel, launches today on iPhone and iPad, an Android version will launch later this year.
We dive back into the world of Residual with a whole new inventory interface and game-flow improvements
Let’s recycle our junk, and also mark our path with the new map-marker functionality!
Minor fixes, a few interesting new additions to the gameplay, and a big plan layout for the future of Residual!
Improved fishing, ladder usage, and minor fixes in the second update for Residual
First patch to balance out somethings and fix some annoyances that players ran into!
A new breed of survival platformer from OrangePixel and publisher Apogee Entertainment, launches today on Nintendo Switch and PC.
Residual will launch on September 9th on PC and Nintendo Switch, with xBox and Playstation following soon. What’s left to tell!
Wrapping up the game.. ending an exciting year, and starting another exciting one!
A new font, three times as many creatures, and improvements all over the game!
Well over 60 changes in this weeks update, as we move the game into “feature-complete” status. Before you know it, we’ll be having this baby ported and running on a Switch ! ;)
Making the annoying bot more cute, more funny, and more likeable. While turning the game into the most stable version so far. Almost done!
An artifact database with a hundred artifacts, eye-cathing artwork, and a fully redesigned intro animation.. this week was productive!
Kickstarter-backer planets are named and credited! New creatures are discovered, and yet another week full of tweaks,fixes and changes is here!
Changing the duration of a day, and adding more colors to the water,waterfalls,pools and waves.
Snapshot mode is now active for all to use, we fix the order of dialogs, notifications, and pretty much push a bunch of player-experience improvements!
A week of looking into the tiny issues and details of the game. Many fixes, small improvements and another step closer to a full game
Introducing the full – procedural generated – universe! with galaxies, star-systems and planets!
The start of the Residex is here: a database of all the creatures you can encounter.
A new character , and a bunch of weird Mushroom effects are the main things in this weeks update
First update of the new year, and it’s a good one: we can finally escape the planet in our space-ship! That and a bunch more changes and updates taking the game closer to releasable state.
A huge focus on the first fifteen minutes of gameplay, aiming to make the player experience smoother and invite the player further into the world of Residual
A lot of pixel-art creation happening this week, as I doubled the amount of planet-graphics available!
Residual finally get’s Save and Load-game support! It’s still experimental, and most likely bugs out in various areas, but it’s a huge step in the right direction.
A bunch of nice interface improvements making the game more user friendly for new players
A short list of changes this week, as most of the new stuff happened under the hood of the game’s engine. Important work, but not really visible in this weeks update!
Adding a furnace to the game, so we can melt stuff and burn stuff.. not giving away any spoilers here obviously, but it’s a required device! On top of that, there’s now a sweet “patch your ship” mission you can complete once you get all the required resources that is!
A week full of tiny tasks, the result is a million star names, a BBQ party and a more detailed intro animation.
Cleaning up code, and finding accidentally-disabled entities.. that and the introduction of datacards containing messages from the past! I’d say a pretty good update!
Building out the ancient technology, giving it more purpose, interaction, and giving all the creatures even more behaviours like eating YOUR fruit! This weeks been a fun week!
A sweet character select screen is introduced, alongside a whole new interface setup for the printer device in your crashed ship. To top it all off, a bunch of fixes and tweaks and a slight bump in resolution – don’t worry, it’s still pixelart !