Residual v0.0.23: We have lift-off!
First update of the new year, and it’s a good one: we can finally escape the planet in our space-ship! That and a bunch more changes and updates taking the game closer to releasable state.
First update of the new year, and it’s a good one: we can finally escape the planet in our space-ship! That and a bunch more changes and updates taking the game closer to releasable state.
A huge focus on the first fifteen minutes of gameplay, aiming to make the player experience smoother and invite the player further into the world of Residual
A lot of pixel-art creation happening this week, as I doubled the amount of planet-graphics available!
Residual finally get’s Save and Load-game support! It’s still experimental, and most likely bugs out in various areas, but it’s a huge step in the right direction.
A bunch of nice interface improvements making the game more user friendly for new players
A short list of changes this week, as most of the new stuff happened under the hood of the game’s engine. Important work, but not really visible in this weeks update!
Adding a furnace to the game, so we can melt stuff and burn stuff.. not giving away any spoilers here obviously, but it’s a required device! On top of that, there’s now a sweet “patch your ship” mission you can complete once you get all the required resources that is!
A week full of tiny tasks, the result is a million star names, a BBQ party and a more detailed intro animation.
Cleaning up code, and finding accidentally-disabled entities.. that and the introduction of datacards containing messages from the past! I’d say a pretty good update!
Building out the ancient technology, giving it more purpose, interaction, and giving all the creatures even more behaviours like eating YOUR fruit! This weeks been a fun week!
A sweet character select screen is introduced, alongside a whole new interface setup for the printer device in your crashed ship. To top it all off, a bunch of fixes and tweaks and a slight bump in resolution – don’t worry, it’s still pixelart !
Improvements to the life-forms in the game, and a whole new selectable character is brought to life for some nice player variation. On top of that a bunch of tiny fixes, and improvements, as with every weekly update!
The start of a new system for the game: procedurally generated life-forms / creatures.. it’s an interesting first attempt, let’s see what this will grow into in the coming weeks!
A fairly small update, as I struggle with a new operating system and key combinations to learn. We do have new planet graphics !
Big mommy Arachnid shows up in the game world, alongside a bunch of new devices to create and use!
Replacing the darker tones in the interface with more bright tones.. and building a proper mission/tutorial system
A new and improved visor is added, more creatures to fill up the planet, and let’s talk about that Kickstarter campaign!
New life forms added, a cool way to crashland on a planet like a pro, and a long list of fixes and improvements in this weeks update!
Residual now has a demo and is on Kickstarter! It also comes with a completely new planet added to the procedural rotation this week.
A standard Orangepixel Games creature gets it’s first appearance in Residual, and the whole mining code and usability get’s a front-row seat as part of gameplay.