Adding more life to the galaxy
Improvements to the life-forms in the game, and a whole new selectable character is brought to life for some nice player variation. On top of that a bunch of tiny fixes, and improvements, as with every weekly update!
Improvements to the life-forms in the game, and a whole new selectable character is brought to life for some nice player variation. On top of that a bunch of tiny fixes, and improvements, as with every weekly update!
The start of a new system for the game: procedurally generated life-forms / creatures.. it’s an interesting first attempt, let’s see what this will grow into in the coming weeks!
A fairly small update, as I struggle with a new operating system and key combinations to learn. We do have new planet graphics !
Big mommy Arachnid shows up in the game world, alongside a bunch of new devices to create and use!
Replacing the darker tones in the interface with more bright tones.. and building a proper mission/tutorial system
A new and improved visor is added, more creatures to fill up the planet, and let’s talk about that Kickstarter campaign!
New life forms added, a cool way to crashland on a planet like a pro, and a long list of fixes and improvements in this weeks update!
Residual now has a demo and is on Kickstarter! It also comes with a completely new planet added to the procedural rotation this week.
A standard Orangepixel Games creature gets it’s first appearance in Residual, and the whole mining code and usability get’s a front-row seat as part of gameplay.
Let’s add some teleportation to the game, and improve the whole gameplay flow for players who have no clue what they are getting themselves into! – aka : tutorial stuff.