Space Grunts 2 update v0.2.0 – Comets and Dialogs
The second update is here, and it’s a pretty big one! Introducing the first game event (Comets) a dialog+tutorial system, save-game and a bigger map amongst a host of fixes and tweaks.
The second update is here, and it’s a pretty big one! Introducing the first game event (Comets) a dialog+tutorial system, save-game and a bigger map amongst a host of fixes and tweaks.
First milestone is reached: Early Access, let’s check the next big milestone: Release, and the big features that are needed to get there.
First big update since the Early Access milestone, brining a couple of new features and a host of changes and fixes to the existing features.
A very tight schedule giving me only a few more weeks before we go into public early-access.. let’s see how far we are, and what’s left to work on before that happens?
This week’s video covers most of the development work I did this last week, but there’s still some pondering going on about alien plant forms!
Creating alien plant forms, more humanoid enemies and making it possible for all items to get damaged causing all sorts of problems when you use it.. it’s been a fun week in the world of Space Grunts 2 !
Drawing calls and drawing pixels, this week development of Space Grunts 2 was mostly about drawing in one way or another! Also finding out what makes the classic sci-fi look work!
With this weeks video covering the mostly non-technical stuff, let’s dive a bit deeper into the other changes I made. This includes new camera code, but also new and more moody lighting.
The heat-wave hits hard this week, so I traded my game-development for pixel-pushing and started drawing a bunch of stuff that the game still needs. Luckily there are still many aliens and tilesets to be drawn!
The major focus this week was on some reprogramming of the monster AI, by adding signal-maps to the game, allowing fun toys like signal-bombs to distract or lure aliens. I’ve also plugged in some funky A*-pathfinding mouse-controls and made sure that bomb-explosions now also cause walls to be destroyed.
All in all, a week with small but important changes to Space Grunts 2. Check out the video, and read the tech-blog by clicking!
Door generation with keycards and locks, a host of new cute little aliens, and some explosive additions to your card-deck in this weeks devlog!
World generation and card battling.. Space Grunts 2 is getting a bunch of new features and changes in this weeks update!
A new game project starts here and it’s called: Space Grunts 2 ! Let’s first set some rules on what this game should be and limit ourselves so that we can, hopefully, have a short development cycle