Space Grunts 2 update: v1.5.0: Bug fixes and Captain logs
Captain, there are some minor improvements being implemented, this should make it safer to take on those challenges..
Captain, there are some minor improvements being implemented, this should make it safer to take on those challenges..
Adding a collection of new level layouts, and a reason to complete challenges: unlock the new Trinkets!
A whole new game mode: challenges is introduced, including 8 challenges. A new alternate-route: biodome, and perma-unlockable Buff cards.. that’s a lot of new stuff!
The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them.
A short update but an important one, as the game now reaches version 1.0.0 ! Alongside this milestone, the game also launched on iOS today, so you can now take your Space Grunting card battling on the move!
Space Grunts 2 combines fast turn-based gameplay with card-battling mechanics. Now available on iOS and Steam Early Access
The game now has Daily Challenges added, the Heroes of Loot Dungeon makes an appearance, and we have a big amount of improvements, fixes and of course tweaks to check out!
Space Grunts 2 Version 0.8.0 comes with a lot of bug-fixing and minor tweaks to possibly make this the most stable update while improving the difficulty level at the same time!
This weeks update contains a lot of polish ! Polish in the way of statistics, leaderboards, better menus, improved characters, better balancing of fights, and for the full list, read the rest!
Introducing a powerful flame-thrower, the first batch of achievements, and a lot of improvements left and right
New lifeforms detected and a couple of secret alternate-routes found on the planet’s surface of this weeks update Captain!
Captain, this week we introduce the big bad boss into space, see if you can confront him and take him down. We also have a new arsenal of cards and a host of fixes and tweaks ready for you to encounter!
Captain.. we improved mouse controls, detected a couple of new Game Events, and added long list of fixes, changes, and improvements awaiting your command
The second update is here, and it’s a pretty big one! Introducing the first game event (Comets) a dialog+tutorial system, save-game and a bigger map amongst a host of fixes and tweaks.
First milestone is reached: Early Access, let’s check the next big milestone: Release, and the big features that are needed to get there.
First big update since the Early Access milestone, brining a couple of new features and a host of changes and fixes to the existing features.
A very tight schedule giving me only a few more weeks before we go into public early-access.. let’s see how far we are, and what’s left to work on before that happens?
This week’s video covers most of the development work I did this last week, but there’s still some pondering going on about alien plant forms!
Creating alien plant forms, more humanoid enemies and making it possible for all items to get damaged causing all sorts of problems when you use it.. it’s been a fun week in the world of Space Grunts 2 !