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There are many different monsters in the game, they range from easy to slay, to big angry Ogre’s and even King bosses. They respond differently to weapons and items you use or hold.
Monsters can appear in different states, indicated with an affix to their name. These states can change the behaviour of the monsters. Most monsters can appear all over the dungeon, but there are some rare monsters that will only show up in specific area’s of the dungeon based on the elemental nature of those regions.
Monsters are split up based on regions they belong to.
No region base
These monsters roam in all types of regions and are not linked to a specific one.
Name | Image | Description |
Door | ![]() |
An unlocked door, leads deeper into the dungeon. |
Skeleton | ![]() |
A bony fellow. |
Orc | ![]() |
A foul beast! |
Thief | ![]() |
Highly unsavoury fellow, with grabby fingers. |
Big chest | ![]() |
A sturdy chest with a solid gold lock. |
Small chest | ![]() |
Interesting looking chest, with a silver lock. |
Gated door | ![]() |
A door with a gate |
Locked gate | ![]() |
A gate, locked with a gold lock. |
Gate covered in vine | ![]() |
A gate covered in vines |
Merchant | ![]() |
Old geezer with trinkets for sale. |
Tophat | ![]() |
Remnants of a previous life. |
Altar | ![]() |
A place of worship. |
Candle | ![]() |
A candle without wind. |
Throne | ![]() |
Ancient, crumbling, and dusty. |
Blob | ![]() |
Common dungeon dwelling blobs. |
Cage | ![]() |
A small prison |
Fairy | ![]() |
Magical creatures. |
Trapdoor | ![]() |
Locked wooden trap door |
Yarn ball | ![]() |
Just a big ball of yarn. |
Snake statue | ![]() |
Old statue of a big snake. |
Ancient wheel | ![]() |
Old, mechanical, and functional. |
Seeker | ![]() |
Helpful monks with navigation skills. |
Old Geezer | ![]() |
Always has something to say. |
Boss Lair | ![]() |
An unlocked door, leads deeper into the dungeon. |
The Boss | ![]() |
This guy runs the Dungeon! |
Trader monk | ![]() |
Monks that are open for trade. |
Big tree | ![]() |
Can hide anything in those branches. |
Iron gate | ![]() |
A gate made of iron and magic. |
Treasure room gate | ![]() |
A locked door made of gold. |
Library gate | ![]() |
A wooden library door |
Water region
These monsters can roam everywhere, but will also be encountered when entering the Water region. They will be more aggressive, have 50% more strength in their own element, and not flee.
Name | Image | Description |
Ghost | ![]() |
Translucent beings, nothing special. |
Bat | ![]() |
Aggressive bats. |
Giant sword | ![]() |
A violent sword covered in magic. |
Spider | ![]() |
Fast creepy spider. |
Pool | ![]() |
Interesting looking pool of water. |
Water nymph | ![]() |
Always found near water. |
Rat | ![]() |
Foul little critters. |
King Splash | ![]() |
A showering water drop? |
Lobster | ![]() |
Not as cute as he looks. |
Water dragon | ![]() |
A bubbly cold dragon. |
Trident | ![]() |
A powerful trident covered in dark magic. |
Fire region
These monsters can roam everywhere, but will also be encountered when entering the Fire region. They will be more aggressive, have 25% more strength in their own element, and not flee.
Name | Image | Description |
Imp | ![]() |
A little hot headed creature. |
Tiny flame | ![]() |
A magical flame. |
King fire | ![]() |
Flaming hothead. |
Fire dragon | ![]() |
A bobble hot dragon. |
Moltbat | ![]() |
A bat made out of flames. |
Imp Skeleton | ![]() |
A hot headed bony fellow. |
Earth region
These monsters can roam everywhere, but will also be encountered when entering the Earth region. They will be more aggressive, have 75% more strength in their own element, and not flee.
Name | Image | Description |
Vine | ![]() |
A minor obstruction. |
Sand worm | ![]() |
A nasty sand creature. |
Cyclops | ![]() |
Stupid, but brutal. |
Muddy | ![]() |
A big, mud made, golem. |
Tiny Muddy | ![]() |
A small, mud made, baby golem. |
Swamp region
These monsters can roam everywhere, but will also be encountered when entering the Swamp region. They will be more aggressive, have 50% more strength in their own element, and not flee.
Name | Image | Description |
Snake | ![]() |
Slithering, and found everywhere. |
Swamp beast | ![]() |
Made out of oozing slime substance. |
Carniplant | ![]() |
Wild plant, with sharp teeth like spikes. |
Labyrinth region
The labyrinth is the home of the Minotaur. Other monsters roam here, mostly because they are lost.
Name | Image | Description |
Minotaur | ![]() |
A magical creature, half man? |
Scarab | ![]() |
Acidic critters. |
Goaty | ![]() |
Minotaurs favorite pet |
Snow region
These monsters can roam everywhere, but will also be encountered when entering the Snow region. They will be more aggressive, have 50% more strength in their own element, and not flee.
Name | Image | Description |
Yeti | ![]() |
A mythical man-like creature |
Icicle | ![]() |
A magical piece of ice. |
Hell Wolf | ![]() |
A demons best friend |
Rockbash | ![]() |
Grumpy old rock |
Medusas lair
Medusa’s lair is a dangerous place, this is the only place you’ll encounter Medusa.
Name | Image | Description |
Medusa | ![]() |
Legendary snake-head lady! |